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Entertainment and Recreation Managers, Except Gambling — Skills Profile

Complete breakdown of skills, knowledge, and abilities required for this occupation.

Skills Overview

SpeakingActive ListeningWritingReading Compre…CoordinationCritical Think…Learning Strat…Social Percept…

Skills (35)

Knowledge Areas (33)

Education and Training
5.5
Customer and Personal Service
4.8
Administrative
4.4
Computers and Electronics
4.3
English Language
4.0
Sociology and Anthropology
3.9
Personnel and Human Resources
3.8
Mathematics
3.7
Administration and Management
3.7
Public Safety and Security
3.5
Psychology
3.2
Geography
3.2
Communications and Media
3.1
Design
3.1
Sales and Marketing
3.1
Chemistry
2.9
Production and Processing
2.9
History and Archeology
2.9
Therapy and Counseling
2.7
Economics and Accounting
2.7
Biology
2.7
Law and Government
2.4
Telecommunications
2.3
Physics
2.3
Engineering and Technology
2.3
Mechanical
2.3
Fine Arts
2.3
Foreign Language
2.2
Food Production
2.0
Philosophy and Theology
2.0
Building and Construction
2.0
Transportation
1.9
Medicine and Dentistry
1.8

Abilities (52)

Oral Expression
4.1
Oral Comprehension
4.0
Speech Recognition
3.9
Written Comprehension
3.8
Written Expression
3.8
Problem Sensitivity
3.8
Deductive Reasoning
3.8
Speech Clarity
3.8
Fluency of Ideas
3.5
Inductive Reasoning
3.5
Near Vision
3.5
Originality
3.4
Information Ordering
3.4
Category Flexibility
3.3
Number Facility
3.0
Selective Attention
3.0
Mathematical Reasoning
2.9
Visualization
2.9
Far Vision
2.9
Flexibility of Closure
2.8
Time Sharing
2.6
Memorization
2.5
Perceptual Speed
2.5
Multilimb Coordination
2.4
Speed of Closure
2.3
Trunk Strength
2.1
Gross Body Coordination
2.1
Auditory Attention
2.1
Gross Body Equilibrium
2.0
Visual Color Discrimination
2.0
Arm-Hand Steadiness
1.9
Static Strength
1.9
Stamina
1.9
Extent Flexibility
1.9
Wrist-Finger Speed
1.8
Dynamic Strength
1.8
Depth Perception
1.8
Hearing Sensitivity
1.8
Manual Dexterity
1.6
Finger Dexterity
1.6
Control Precision
1.5
Explosive Strength
1.5
Spatial Orientation
1.4
Rate Control
1.3
Reaction Time
1.3
Peripheral Vision
1.3
Response Orientation
1.1
Speed of Limb Movement
1.1
Night Vision
1.1
Glare Sensitivity
1.1
Sound Localization
1.1
Dynamic Flexibility
1.0

Interest Profile (RIASEC)

Enterprising

6.3

Conventional

5.0

Social

3.9

Realistic

3.4

Artistic

2.0

Investigative

2.0